RESUME

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CAREER EXPERIENCE

Turn 10 Studios (Microsoft/Experis)

Software Test Engineer
June 2018 - Present
Project(s): Forza Motorsport 7 (Xbox, PC)
  • I am a self-directed Software Test Engineer who works in-house with the Engagement/Live-Ops Team at Turn 10 Studios to create test collateral for upcoming & in-development features/events for Forza Motorsport 7
  • Responsible for communication between Development and Test Team in regards to Engagement Features / Tasks
  • Work with the Data team to create dashboards showing useful data trends in both test & retail environments
  • Task & train outsourced Test Teams with daily assignments & follow-up on EoD reports
  • Utilize Microsoft proprietary tools to create test collateral/log/track bugs and regress fixes
  • Run various Test Passes (BVT, Smoke, Content, Ad Hoc, Directed, etc.)
  • Test Multi-platform/Cross-Platform functionality on Xbox and PC devices
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Turn 10 Studios (Microsoft/Experis)

Test Analyst III
December 2016 - June 2018
Project(s): Forza Motorsport 7 (Xbox, PC)
  • QA Tester working directly with Developers/STEs across disciplines to create test passes / test plans for upcoming / in-development features
  • Responsible for communication between Development and Test Team in regards to certain Features / Tasks
  • Create bugs using Microsoft proprietary tools to log/track bugs and regress fixes
  • Run various Test Passes (BVT, Smoke, Content, Ad Hoc, Directed, etc.)
  • Test Multi-platform/Cross-Platform functionality on Xbox and PC
  • Work in-house & off-site completing QA tasks throughout Project cycle (Production, Post-Production, Live-Ops
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Glu Mobile

QA Tester (Contract)
March 2016 - December 2016
  • Projects: Nicki Minaj: The Empire, Britney Spears: American Dream (iOS, Android)
  • Documented, tracked, and regressed bugs using JIRA
  • Executed/Updated test cases across TestRail and Excel spreadsheets
  • Communicated directly with the QA and development team on a daily basis
  • Performed smoke, quest progression, IAP, AB, functionality tests
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VMC Game Labs

Game Tester
October 2015 - March 2016
  • Tested software/hardware under development for the Xbox One.
  • Worked with QA leads to report bugs, execute test cases, and provide detailed & concise reproduction steps.
  • Experienced in Usability Testing, Functionality Testing
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iD Tech Camp

Game Design Instructor
May 2015 - August 2015
  • Instructed courses in: Unreal Engine 4, Hammer Editor
  • Instructed/Lead courses in Epic’s Unreal Engine 4 and Valve’s Hammer Editor.
  • Taught game design process/pipeline to students.
  • Wrote lesson plans and adapted teaching style to a constantly changing environment and a rotating group of students
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Game Changer Chicago, Chicago IL

Undergraduate Fellow, Game Designer
September 2014 - May 2015
  • GCC uses gameplay, rapid prototyping, play-testing, and evaluation to create games and projects in order to explore different health and social issues.
  • Designed In Transit - a board game that addresses socioeconomic issues dealing with the public transportation system within the city of Chicago.
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